Filip Karlsson

SOFTWARE DEVELOPER


I have always enjoyed games and creating things. When I discovered programming, I saw the opportunity to combine my interests by becoming a game developer. While studying my master's in computer science in Lund, I started developing games in my spare time. During this time I won the Swedish Game Awards, in the category mobile games. After graduation, I was hired as a programmer for a game developer in Malmö.

After working there for a few years, I chose to leave to develop my own game. For two years I have now built a game engine in C ++ that I used to create the adventure game Dungeon Core, where I did everything from development to graphics. So far, Dungeon Core has been released as Easy Access but the plan is to reach the broad masses by 2021. The goal is to continue to entertain the game as a hobby project.

But now I felt that I wanted to work in another industry and develop myself by working in new areas. So far, I have been able to explore and familiarize myself with the web world and learn a lot about JavaScript, React and Nest. Everything feels very new and exciting and I look forward to learning more!

Key skills

  • C++
  • Graphic programming
  • App development




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